

And no just because there is a pity system that doesn't elevate the system to great, just less heartbreaking.

#Tomb of the damned grim dawn map upgrade#
Farming an upgrade out dilligently then being faced with a failure devalues your time spent farming it.

My point with this comment was, while Lost Ark's progression is a shock for some people, for others who played a lot of other kmmos, Lost Ark is so much easier which is great Leveling takes insanely long, what used to be the max level of 250 and it took people years to reach it, after the level cap increases, is now only 0.096% of the new max level of 300Īnd the new content they released not too long ago needs you to be level 270+ AND do a new mechanic called Sacred Symbols which is needed to do the content AND you also get it through dailiesĪnd no, you couldn't pay to win any of these at least on reboot, idk normal servers as I don't play them How you get Arcane Power you ask? Well dailies of course and there is 6 types of Arcane Symbols, each of them takes minimum half a year to max out, some even take a year and you need to get it to progress otherwise you cannot play the content on top of needing to be a certain level and leveling is also a job When it came to new content, up until level 200 there is nothing, you just simply level up and enjoy the game and done, but once you reach level 200 a new system called Arcane Power unlocks which is need to get stronger as it gives a lot of main stat BUT you also need it to progress, since maps after that need arcane power Thankfully it's kinda better now as kishin was nerfed so you don't need to do it, but ursus exists, maple tour and blue crystals can easily get you a billion a week, which is still way less than what you could farm with kanna but at least you didn't need to dedicate your life to it

nothing, absolutely nothing, you wasted 8 hours of your day for possibly even negative progress and then you would do this every single day You would toss it down a popular map, and then just held alt for like 8 hours a day, specifically alt because if you bound the teleport on one alt, attack on another alt then you could hold any alt button and it would instantly teleport and attack constantlyīut you also had to pay attention to getting white-roomed by a GM, so you couldn't just put a weight on it and go do something because you would most likely get bannedĪnd after all this effort, you go and cube your gear or upgrade it AND. God, maplestory reboot was actually a job before they nerfed kishin multiple times That'd be much mote entertaining, they could still keep quests with lots of fetching and dialogue and whatnot, but it's a bit offensive when you have a 45 min stretch of dialogue skipping for a quest that makes you go all over the game world. If they switched missions from talking to npcs for 10-15 minutes at a time then walking to another npc for more G spam to something more like "go kill X enemies" but X needs you todo a few big packs of enemies that spawn all together. Not every area should be densely packed as a chaos dungeon but it'd be nice if the enemy spawn areas were swarming with more than 10 enemies, this isn't playing like a wow-type mmo where fighting 5 enemies at a time is already a big pull, you run around gathering mobs until you have a good number and then press one or two keys, then finish off stragglers The gameplay lenda itself to fight hordes and hordes of enemies without breaking a sweat. The quests are almost entirely dialogue or kill a handfull of enemies that come in packs of 3. My gripe with the fame after sinking 100+ hours:
